
- BGG rank
- BGG #14,148
- BGG rating
- 6.2
Spy Web
- 2 players
- 30 min
- Complexity 1.5/5
- 1997

1990
Rules assistance for Travel Clue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Travel Clue is a board game released in 1990 for 2–6 players, 10 minutes per game, and ages 8 and up. It was designed by René Soriano and its main mechanics are Hand Management, Roll / Spin and Move, and Paper-and-Pencil.
Travel Clue is a simplified version of the game Clue. Like Clue, the object of the game is to correctly accuse the suspect, weapon and room surrounding the death of Mr. Boddy. There are 21 square Clue tiles, each with a picture of one of the 9 rooms (blue), 6 suspects (yellow), or 6 weapons (red). The detective sheet lists these 21 items and has a 3x3 grid representing the small gameboard of 9 rooms. One of each color Clue tiles is set aside for the answer; the remaining are placed on the game board, 2 tiles in each room. Players take turns looking at the tiles in one room and asking another player if they had seen one of the clues. The winner is the first one to correctly identify the suspect, weapon, and room. Re-implements: Clue
Travel Clue supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Travel Clue is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Travel Clue for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Travel Clue has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Travel Clue belongs to these categories: Deduction, Murder / Mystery, and Bluffing. Its main mechanics are Hand Management, Roll / Spin and Move, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Travel Clue are: René Soriano. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Travel Clue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.