
- BGG rank
- BGG #5,035
- BGG rating
- 6.2
504
- 2–4 players
- 30–120 min
- Complexity 3.5/5
- 2015

2017
Rules assistance for Travelin'
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Travelin' is a board game released in 2017 for 2–5 players, 20–50 minutes per game, and ages 14 and up. It was designed by Eli Lester and its main mechanics are Hand Management, Take That, and Point to Point Movement.
In Travelin', you're a traveler making your way through Europe using a combination of trains, buses, and planes. Built to be accessible for non-gamers while at the same time having solid strategy, Travelin' uses card drafting, hand management, set collection, and take-that mechanisms to inform gameplay. Turn-based and consisting of draw, action, and discard phases, the goal of Travelin' is to amass the most points before the game ends (which happens once one player has reached five countries). You could go the fast and furious route, racing through countries like France and Germany to speed up the end of the game, or you could take a long-haul strategy of collecting high-point countries like Cyprus or Iceland. Each player starts with eight cards — countries to be played and actions to be taken. Whatever road you choose, you'll be forced to adapt your strategy to opponents and keep a delicate balance between stopping their travels and advancing your own.
Travelin' supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Travelin' is 20–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Travelin' for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Travelin' has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Travelin' belongs to these categories: Travel. Its main mechanics are Hand Management, Take That, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Travelin' are: Eli Lester. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Travelin' as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.