
- BGG rank
- BGG #95
- BGG rating
- 7.7
Race for the Galaxy
- 2–4 players
- 30–60 min
- Complexity 3.0/5
- 2007

2019
Rules assistance for Traveller Customizable Card Game: Safari Ship
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Traveller Customizable Card Game: Safari Ship is a board game expansion released in 2019 for 1–4 players, 30 minutes per game, and ages 12 and up. Its main mechanics are Hand Management.
From the ruins of the Ancients to the natural wonders of innumerable worlds, the galaxy boasts indescribable splendors. For those with the means, the captains and crews of Safari vessels stand ready to provide their clients with a once-in-a-lifetime experience. Most trips are carefully curated, offering the idle rich a taste of adventure within the safe confines of five-star accommodations. But it’s for the thrill seeker that the Safari ships are best suited, who feel the thrill of the hunt and a brush (or two) with death and destruction are the best vacations. Print-on-demand 11-card mini deck containing: 1x Safari Ship Card 2x The Resonance Caves Adventure Card 2x Star Tours Adventure Card 3x Rufus Bartle Crew Card 3x Precendence Highport Connection Card This is not a standalone product and needs other decks to be usuable. No new rules added.
Traveller Customizable Card Game: Safari Ship supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Traveller Customizable Card Game: Safari Ship is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Traveller Customizable Card Game: Safari Ship for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Traveller Customizable Card Game: Safari Ship belongs to these categories: Card Game, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Traveller Customizable Card Game: Safari Ship as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.