
- BGG rank
- BGG #2,644
- BGG rating
- 6.9
Solstis
- 1–2 players
- 15 min
- Complexity 1.3/5
- 2024

Rules assistance for Trek 12: Ultimate Trek
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Trek 12: Ultimate Trek is an expansion for Trek 12: Himalaya released in 2021 for 2–50 players, 15–30 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and Corentin Lebrat.
You reach the top of the summits, not the highest, but the most beautiful, for sure. So many tests to reach the ban.. You enter the temple courtyard, a monk logger puts away wood, he greets you and welcomes you, on your left, two residents in full meditation. Yautman and El Choucas, these two legendary guides, congratulate you on having arrived so far... ...But rest, you will need it, they are giving you a new challenge! The Ultimate Trek contains 3 Mountains: the bottom one with white squares, the middle one with green squares, and the top one with blue squares. You can play Ultimate Trek in Expedition Mode (Multiplayer or Free Solo). Namely that the Shipping is done in one go and not in 3 steps. The end goal is to achieve the highest score (you don't earn reputation stars during the Trek ultimatum) The normal rules of Trek 12 apply, plus the following constraints: It is mandatory to start from the bottom mountain, in one of the 4 lowest squares. Then, the classic rules (enter a value in an adjacent box) apply until the 3 mountains are completely filled. Each mountain has its own table for choosing the outcome of the dice. You must necessarily fill in the boxes of a mountain with the table specific to this mountain (it is for example forbidden to fill in a box of the white mountain using the table of the blue mountain). (to help you: pay attention to the arrows). The passage from one mountain to another is done only via Rope Paths (represented by dotted junctions). It is forbidden to move from one mountain to another with a Zone. BONUS: the first player to connect a lower square (therefore without a compass) with a square adjacent to a flag surrounds the latter. This will bring him a corresponding bonus at the end of the game. In the event of a tie, both players score the bonus. In Free Solo, there is no need to indicate anything since both players score the bonus anyway. Better to score it anyway in order to try to beat the absolute record of the ascent! The use of Assistance cards is possible (but not compulsory, we advise you to warm up with a simple game before!). Obtaining an Assistance Card is done in different ways: Setup: Shuffle all assist cards and make a face down draw pile. Each time an area of 0, 1 or 2 is made, draw 3 cards and keep one. Discard the other 2. When the stack is empty shuffle the discard pile and create a new stack. You can use as many Assistance Cards as you want during a game, but the limit of 3 Assistance Cards in hand is still valid. At the end of the game, the unused cards in hand always bring a bonus of 3 points!
Trek 12: Ultimate Trek supports 2–50 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trek 12: Ultimate Trek is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trek 12: Ultimate Trek for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trek 12: Ultimate Trek belongs to these categories: Print & Play and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Trek 12: Ultimate Trek and want something comparable for your next game night.
The credited designers of Trek 12: Ultimate Trek are: Bruno Cathala and Corentin Lebrat. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trek 12: Ultimate Trek as an expansion for Trek 12: Himalaya. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Trek 12: Himalaya to use it. Check that your edition of Trek 12: Himalaya is compatible, as some expansions were revised between editions.