
- BGG rank
- BGG #9,293
- BGG rating
- 7.9
Trench Club
- 1–4 players
- 120–240 min
- Complexity 2.6/5
- 2021

2024
Rules assistance for Trench Club: Legacy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trench Club: Legacy is a board game released in 2024 for 1–4 players, 60–240 minutes per game, and ages 14 and up. It was designed by Philipp K. Berger and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Create your alternative history World War I. Command your tanks and troops through battles, develop new technology and make history. In this complex, but easy-to-learn strategy game strength and armor of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome battle. Trench Club: Legacy can be played either as a single casual skirmish game or as an epic campaign. The rule book includes a quick-start guide of only 3 pages that allows you to start playing immediately without reading the rules before. Each unit can suffer damage in battles and gain combat experience in a unique game system. Add markers to the unit miniatures to indicate the amount of damage the unit has taken (gray markers) and the combat experience the unit has (white, yellow, red markers). This way you can level-up your units! The game has high re-playability because no game starts like the other. Each player uses their start units to build 3 armies. These armies are then randomly placed on the game board for the game setup. This puts you right into action and allows for different strategies with high variability. Also, you can use the large map tiles to vary the map. The Legacy scenarios will make each game unique even more – whether you play them as part of the legacy campaign or if you just enjoy a one-off casual game with your friends. You can use specific mission briefings, rule variations, triggered events, and more, to customize your game and make no game like the other.
Trench Club: Legacy supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trench Club: Legacy is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trench Club: Legacy for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trench Club: Legacy has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trench Club: Legacy belongs to these categories: Wargame, Miniatures, and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trench Club: Legacy are: Philipp K. Berger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trench Club: Legacy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.