
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017
- Ask about the rules

Rules assistance for Tri-Trac
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Tri-Trac is a board game released in 1980 for 2 players, 10 minutes per game, and ages 7 and up. Its main mechanics are Tile Placement.
Challenge a friend to build a track with you! Race to see who can be the first player to complete a path or track between two arrows by maneuvering a tangle of triangular playing pieces. One player moves orange-track triangles, the other player moves yellow-track triangles. The one neutral white-track triangle can be moved by both players. Build the track by adding triangles to your own pieces and to your opponent's, too. Complete the track first and win!
Tri-Trac supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tri-Trac is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tri-Trac for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tri-Trac has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tri-Trac belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Tri-Trac as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.