
- BGG rank
- BGG #124
- BGG rating
- 8.0
Trickerion: Legends of Illusion
- 2–4 players
- 60–180 min
- Complexity 4.3/5
- 2015

Rules assistance for Trickerion: Arcane Arts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Trickerion: Arcane Arts is an expansion for Trickerion: Collector's Edition released in 2025 for 1–4 players, 60–180 minutes per game, and ages 14 and up. It was designed by Viktor Péter and Dávid Turczi and its main mechanics are Tile Placement, Simultaneous Action Selection, and Action Points.
A mysterious wanderer has arrived in Magoria, and with him, the rules of illusion are changing. The Arcanist’s power grants new ways to perform, with supernatural workers aiding magicians and Enchantments transforming tricks into something far beyond mere sleight of hand. Arcane Shards provide an untapped source of power, while the Arcanist’s shifting influence brings dynamic challenges each round. Those who dare to embrace the unknown will rise above the rest. Trickerion: Arcane Arts expands Trickerion: Legends of Illusion with new worker types, new ways to prepare Tricks, and a twist to the game's Action economy through Arcane Shards. The Arcanist, a wandering master of forgotten arts, moves between the Downtown, The Market Row, and the Dark Alley, and wherever he stops, players gain access to a set of Arcane Actions. Through the Arcanist, magicians can now recruit four new Supernatural Workers - the Specter, Golem, Trickster, and Shapeshifter - each with unique abilities. These workers follow special assignment rules, making them efficient but requiring careful planning. The expansion also introduces Enchantments, a new mechanic that allows players to modify their tricks permanently. By spending Enchantments instead of owning certain components, players can enhance their performances with lasting magical effects. Each Enchantment grants a bonus whenever its trick is performed. Additionally, players can now acquire Arcane Shards, an advanced resource that functions similarly to Trickerion Shards but offers increased action efficiency, even in the Theater. With its' new action economy, customizable tricks, and powerful supernatural allies, Trickerion: Arcane Arts offers a fresh, dynamic experience while seamlessly integrating with the base game and its expansions. —description from the publisher
Trickerion: Arcane Arts supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trickerion: Arcane Arts is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trickerion: Arcane Arts for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trickerion: Arcane Arts has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trickerion: Arcane Arts belongs to these categories: Expansion for Base-game and Post-Napoleonic. Its main mechanics are Tile Placement, Simultaneous Action Selection, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trickerion: Arcane Arts are: Viktor Péter and Dávid Turczi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trickerion: Arcane Arts as an expansion for Trickerion: Collector's Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Trickerion: Collector's Edition to use it. Check that your edition of Trickerion: Collector's Edition is compatible, as some expansions were revised between editions.