
- BGG rank
- BGG #8,112
- BGG rating
- 6.4
Trickster: Champions of Time
- 2–7 players
- 25–30 min
- Complexity 1.8/5
- 2017

2015
Rules assistance for Trickster: Fantasy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trickster: Fantasy is a board game released in 2015 for 3–7 players, 5–15 minutes per game, and ages 10 and up. It was designed by Daniel Solis and its main mechanics are Take That, Pattern Building, and Trick-taking.
Trickster is a fun and easy-to-learn card game for 3-7 players, lasting about 15 minutes. Each Trickster set features its own heroes and new ways to play. Find the set that’s right for you... or mix together characters from different sets to customize your own game! A Trickster set has 49 cards with seven heroes, each with their own simple effect on play. A hero appears in seven different suits, each a color of the rainbow: Red, Orange, Yellow, Green, Blue, Indigo, Violet. Each hero and suit combination appears once in a set. The first player of each round may play any card from her hand. The second player in the round is called The Trickster, who may also pay any card from her hand. Any subsequent player that round must play a card that follows the pattern set by the Trickster. (If the first two cards are Yellow, then everyone must play a Yellow card.) If you cannot follow the pattern, you must collect cards played this round into your personal scoring area. If everyone was able to play one card, then the Trickster collects the cards. The goal of Trickster is to have the fewest cards by the time any player has emptied her hand. Whoever has the fewest cards is the winner... with one exception! If you have more cards of a suit than any other player, you may ignore those cards when scoring.
Trickster: Fantasy supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trickster: Fantasy is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trickster: Fantasy for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trickster: Fantasy has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trickster: Fantasy belongs to these categories: Card Game. Its main mechanics are Take That, Pattern Building, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trickster: Fantasy are: Daniel Solis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trickster: Fantasy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.