Trismegistus: Familiars
BGG rating
7.5

Expansion for Trismegistus

Trismegistus: Familiars

2026

Rules assistance for Trismegistus: Familiars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90–120 min
  • 14+

Rules assistant for Trismegistus: Familiars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Trismegistus: Familiars is an expansion for Trismegistus released in 2026 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Daniele Tascini and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.

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About the game

Even during the 19th century alchemists couldn’t secure their labs from the mischievous pets. Animals require a lot of attention, and it is well-known that when bribed with some shiny objects, they would calm down. However, familiars are not just charming common pets - when tamed, they can aid you in your work, lending their unique abilities! This expansion introduces to the game Familiars - tiles gained at the end of the first and second round. Familiars will influence the Transmutations in the section they occupy. At first they show their mischievous side bringing a disadvantage for a player. However, if players decide to spend a few resources the Familiars require, they will gain powerful positive effects. —description from the publisher

Questions and answers

Trismegistus: Familiars supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.