
- BGG rank
- BGG #1,820
- BGG rating
- 7.0
Bridges of Shangri-La
- 3–4 players
- 60 min
- Complexity 2.7/5
- 2003

1956
Rules assistance for Troke
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Troke is a board game released in 1956 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by James Brunot and Arpad Rosti and its main mechanics are Point to Point Movement.
The sub-title for Troke is "Castle Checkers". Abstract strategy game where players move three different kinds of pieces (tower, wall, and moat) across a board diagonally forward, straight ahead or sideways, but never backwards. In some versions of the game, points are scored for capturing opponent's pieces and by forming complete "castles" (a tower, wall, and moat) on the player's goal line. Otherwise it is a race to see who can get all their pieces to goal line. A feature of the game is that if you merge with one or two different pieces you take one or two extra moves. You are allowed to merge (capture) with opponent’s pieces and thus move them away from their goal and towards your own. Making moves becomes complicated as the game progresses because capturing pieces requires that additional moves be made. If these extra moves can not be made, then the original capture move can not be made.
Troke supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Troke is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Troke for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Troke has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Troke belongs to these categories: Abstract Strategy. Its main mechanics are Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Troke are: James Brunot and Arpad Rosti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Troke as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.