
- BGG rank
- BGG #27,678
- BGG rating
- 5.6
Trust Me, I'm a Superhero
- 3–8 players
- 30 min
- Complexity 1.0/5
- 2021

Rules assistance for Trust Me I'm a Doctor: Witchcraft & Wizardry
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trust Me I'm a Doctor: Witchcraft & Wizardry is an expansion for Trust Me, I'm a Doctor released in 2021 for 3–8 players, 15–20 minutes per game, and ages 15 and up. It was designed by Hannah Ford Morgan and its main mechanics are Hand Management, Storytelling, and Role Playing.
Prepare to be spellbound and horrified in the world of Witchcraft and Wizardry, as you conjure up strange cries to your superstitious fears! This expansion adds 33 new witchy Cures and 20 new spooky Ailments to your TRUST ME I'M A DOCTOR card game! Based on real methods used around historical superstitions and fictitious fun. —description from the back of the box
Trust Me I'm a Doctor: Witchcraft & Wizardry supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trust Me I'm a Doctor: Witchcraft & Wizardry is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trust Me I'm a Doctor: Witchcraft & Wizardry for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trust Me I'm a Doctor: Witchcraft & Wizardry belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management, Storytelling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trust Me I'm a Doctor: Witchcraft & Wizardry are: Hannah Ford Morgan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trust Me I'm a Doctor: Witchcraft & Wizardry as an expansion for Trust Me, I'm a Doctor. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Trust Me, I'm a Doctor to use it. Check that your edition of Trust Me, I'm a Doctor is compatible, as some expansions were revised between editions.