
- BGG rank
- BGG #4,041
- BGG rating
- 7.0
Risky Mixes
- 4–10 players
- 15–20 min
- Complexity 1.0/5
- 2019

2026
Rules assistance for Tsukimi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Tsukimi is a board game released in 2026 for 2 players, 15 minutes per game, and ages 8 and up. It was designed by José Manuel Fernández Aguilera and its main mechanics are Take That, Area Majority / Influence, and Tile Placement.
Tsukimi is a two-player abstract strategy game inspired by the Japanese moon-viewing festival of the same name. During the celebration, rival rabbit clans gather beneath the harvest moon to claim offerings of mochi placed upon the lunar surface. Players compete to position their rabbits around the moon in order to secure the most valuable mochi tiles and earn the highest score. At the start of the game, mochi tiles are arranged around a circular moon board. On a turn, a player chooses one available mochi tile and places it onto an empty space of the moon. To take a tile, players may need to discard rabbits from their reserve depending on the tile’s distance from the temple tile along the outer ring. Each newly placed mochi tile must be adjacent to at least one previously placed tile, gradually building clusters across the moon. After placing a tile, players may apply its effects, which allow them to place rabbits onto surrounding vertices or move rabbits already on the board. Rabbits are used to control mochi tiles: at the end of the game, each tile is claimed by the clan with the majority of rabbits surrounding it. Forming groups of exactly three matching mochi tiles — by flavour or value — also allows a player to remove an opposing rabbit from the board, creating opportunities to disrupt the rival clan’s influence. Once all mochi tiles have been placed, players total the values of the tiles they control. The clan with the most points wins the festival. The game also includes a “Dark Side of the Moon” variant in which rabbit management becomes more restrictive, as rabbits are recruited and discarded from a shared supply during play.
Tsukimi supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tsukimi is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tsukimi for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tsukimi has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tsukimi belongs to these categories: Animals and Abstract Strategy. Its main mechanics are Take That, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tsukimi are: José Manuel Fernández Aguilera. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tsukimi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.