Tsuro
BGG rank
BGG #1,267
BGG rating
6.7

Tsuro

2005

Rules assistance for Tsuro

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 15–20 min
  • 8+
  • Complexity 1.2/5

For 2 players

Rules assistant for Tsuro

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tsuro is a board game released in 2005 for 2–8 players, 15–20 minutes per game, and ages 8 and up. It was designed by Tom McMurchie and its main mechanics are Hand Management, Player Elimination, and Tile Placement.

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About the game

Tsuro is a beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, lasts a mere 15 minutes. Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract strategy game. The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. --description from publisher

Categories

Designers

Publishers

  • Kaissa Chess & Games
  • Enigma (Bergsala Enigma)
  • 64 Ounce Games
  • Matagot
  • KOSMOS
  • DV Games
  • WizKids (I)
  • Calliope Games

Questions and answers

Tsuro supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.