
- BGG rank
- BGG #8,724
- BGG rating
- 6.6
Hamsterbacke
- 3–5 players
- 20 min
- Complexity 1.3/5
- 2014

2011
Rules assistance for Tuareg
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Tuareg is a board game released in 2011 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Francesco Berardi and its main mechanics are Hand Management, Set Collection, and Score-and-Reset Game.
Between Timbuktu and Gao, Tuareg nomads are busy loading their camels with water, gold, rock salt and millet before making the seemingly endless journey to the next oasis. Whoever is able to arrive with the most valuable resources will garner the best profits. But it's not as easy as it first may appear as other Tuareg are secretly hiding their goods in caves and may steal away some of your business when they unexpectedly show up with goods that are more valuable than yours. Tuareg consists of two stages in which each player tries to gain a majority of the various resources. At the end of each stage points are awarded for a majority of a resource, as well as for strategically played special cards (donkeys, caves, thieves and maps). To set up the game, a number of special cards are laid out face up according to the number of players, and the top two resource cards are placed face up in the market. On a turn, a player can: Draw three resource cards from the deck, placing one in the market and holding on to the rest (up to a maximum hand size of four, with excess cards also going to the market). Load one of your camels with goods from your hand. Each camel can hold up to four cards, with at most two types of goods. Water can't be mixed with another resource, and a camel can carry no more than two gold. Take up to four cards of the same type from the market and load them onto a camel following the loading rules. Buy a special card for 3 dinars, paying for the cost by discarding cards from hand or the top of a camel's load. The special cards give you additional places to store cards (donkey or cave, each with different rules), a way to steal cards (thief) and a way to score bonus points (map). Once the resource deck runs out, players take one more turn, then sort their resource cards on camels and donkeys and in caves in piles of particular types; whoever has the most or ties for the most of a type scores points. Used special cards are returned to their stacks, and players can optionally cash in unused special cards for one point each (or two points for a map). Players then shuffle the resource cards and play a second stage following the same rules, starting with cards in hand from the first stage. After the resource deck runs out again, players score majority points and special cards once again. The player with the most points wins.
Tuareg supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tuareg is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tuareg for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tuareg has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tuareg belongs to these categories: Card Game and Arabian. Its main mechanics are Hand Management, Set Collection, and Score-and-Reset Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tuareg are: Francesco Berardi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tuareg as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.