
- BGG rank
- BGG #27,308
- BGG rating
- 5.5
Timeland: A Taluva adventure
- 1–4 players
- 20–45 min
- Complexity 1.5/5
- 2021

2025
Rules assistance for Tulip
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tulip is a board game released in 2025 for 2–6 players, 20–40 minutes per game, and ages 8 and up. It was designed by Quentin Lammerant.
Tulip is a strategic card game inspired by the famous 17th-century tulip market bubble. Players take on the role of merchants seeking to maximize their profits by buying and selling tulips while anticipating market fluctuations. Game Mechanics: Each player has a garden where they place Tulip, Black Tulip, or Action cards. On their turn, they must play one card and draw a new one to maintain a hand of four cards. Tulip cards cause the market value to shift, Black Tulips provide a fixed income, and Action cards influence the game by changing tulip values or interacting with opponents. Turn Structure: The player plays a card in their garden. They apply its effect (market value change, action activation, etc.). They draw a new card to refill their hand. Endgame and Victory Conditions: The game ends when a fourth market crash occurs, a fourth Black Tulip is played, or the draw pile is depleted. Players then calculate their total florins based on their tulip holdings and actions. The player with the most florins wins! With constant market shifts and direct player interactions, Tulip is a fast-paced, clever, and accessible game, perfect for fans of bluffing and risk management! -description from artist
Tulip supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tulip is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tulip for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tulip has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tulip belongs to these categories: Card Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Tulip and want something comparable for your next game night.
The credited designers of Tulip are: Quentin Lammerant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tulip as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.