
- BGG rank
- BGG #5,663
- BGG rating
- 6.2
Going, Going, GONE!
- 2–6 players
- 20 min
- Complexity 1.3/5
- 2013

2009
Rules assistance for Tulipmania 1637
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tulipmania 1637 is a board game released in 2009 for 3–5 players, 60 minutes per game, and ages 10 and up. It was designed by Scott Nicholson and its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Commodity Speculation.
The tulip, a flower native to central Asia, created quite a ruckus upon reaching the shores of Europe in the mid-1500s. When a virus attacks a tulip, the resulting colour patterns can be stunning, but the same virus weakens the tulip and makes reproduction a challenge. These rare tulips have always been quite expensive, even to this day. Many associate Tulipmania with these rare, high-priced tulips, but scholars report that this first bubble market, where buyers pay far more than something is physically worth because of the resale value, actually stemmed from the common tulip market over December 1636 and January 1637. The Dutch, well-known for their trading prowess, were the centre of the tulip trade. During this time, the bubonic plague was killing off 1 out of every 7 people per year, so the common man saw little reason not to invest foolishly with a chance of making a substantial profit. These conditions created a situation where the prices of tulips skyrocketed by the day, until the prices hit a point that could not be sustained. The wily investors knew when to sell off, so those who profited most are those who sold just as the market started to turn sour. You are playing one of those wily investors. You have a network of buyers and colleagues, all of whom are also trying to become wealthy. Your goal is to make smart investments, artificially raise prices, fleece your network at the best time, and then make your escape from Tulipmania with the most money. Online Play JKLM Online (Real-Time and Turn-Based)
Tulipmania 1637 supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tulipmania 1637 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tulipmania 1637 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tulipmania 1637 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tulipmania 1637 belongs to these categories: Economic. Its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tulipmania 1637 are: Scott Nicholson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tulipmania 1637 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.