
- BGG rank
- BGG #2,966
- BGG rating
- 6.6
Würfel Bohnanza
- 2–5 players
- 45 min
- Complexity 1.3/5
- 2012

Rules assistance for Tulpenfieber
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Tulpenfieber is a board game released in 2021 for 1–4 players, 30 minutes per game, and ages 8 and up. It was designed by Uwe Rosenberg and its main mechanics are Dice Rolling, Re-rolling and Locking, and Pattern Building.
In the dice game Tulpenfieber, you want to complete a particular pattern in your tulip field first to win. Each player starts with a game board that's five rows deep, with each row having seven field spaces, each depicting one or more arrangements of dice; the lower the row, the more dice depicted in an arrangement. Three fields start with tulips on them. On a turn, you roll four dice up to three times, keeping or re-rolling dice as you wish. After your third roll, you can flip two tulip tiles in your field face down to have a fourth roll; you can do this again for a fifth roll if you wish, but you can't get a sixth roll and those tiles will be face down for the remainder of the game. If the dice show an arrangement depicted on your board, you can cover that field with a tulip tile; if not, take a tulip tile and place it next to your board; you can flip this tile face down on a later turn as part of a re-roll, but it has no other benefit. If you have a vertical column of three tiles or a diagonal line of three tiles that reaches down to the third row, then you can roll five dice on your turn. When you have a vertical or diagonal line that reaches the fourth or fifth row, then you'll roll six or seven dice on a turn. If you have a 2x3 or 3x2 arrangement of tiles on your board, you can place a bonus tile to cover them, and at the start of each turn, you can place one of the dice that you would roll on this tile with the number of your choice. Whoever first covers all seven fields in the fourth row or three adjacent fields in the fifth row or any four fields in the fifth row wins. Tulpenfieber includes a solo mode in which you play three rounds of the game, with a round ending only when you meet a victory condition. You gain a permanent tile on the board after rounds one and two to help you advance more quickly, but your final score in the solo game is the sum of all the tiles that you gained over three rounds, with a lower score being better. A score of 60 or lower counts as a win.
Tulpenfieber supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tulpenfieber is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tulpenfieber for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tulpenfieber has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tulpenfieber belongs to these categories: Dice. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tulpenfieber are: Uwe Rosenberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tulpenfieber as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.