
- BGG rank
- BGG #3,281
- BGG rating
- 7.1
TTMC?: Tu te mets combien?
- 2–16 players
- 42–97 min
- Complexity 1.1/5
- 2016

2015
Rules assistance for Tunhell
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tunhell is a board game released in 2015 for 2–4 players, 20–40 minutes per game, and ages 8 and up. It was designed by Vincent Burger.
Tunhell is a family card game, epic and fun in which every player is at the head of dwarves' crew and tries to amass more treasures than their opponents. Then recruit, dig at your own risks and fight! Beardiest player can begin! Play then proceeds clockwise around the table, each player taking one turn at a time until the game ends. On their turn, a player must perform one (and only one) of the 2 following actions: Play a Dwarf and apply its effect OR Recruit a Dwarf A player can play one (and only one) «Dwarf» card on their turn. There are 4 kinds of Dwarves: Warriors, Diggers, Scouts and Blasters. Each kind has a different color and a different symbol on the top of the card. Each has a particular effect: A Warrior can fight enemies and make the access to the mine harder for other players. A Scout is allowed to see the 3 or 5 first cards of a Mine (depending on their Recon Value) without showing opponents... A Digger can, of course, dig in a Mine and try to find treasure! The Blaster makes all the Warriors in a mine run away. All Warriors are discarded. To recruit a Dwarf, the active player picks a «Dwarf» card available in the «recruitment center» and adds it to their hand. Then they immediately put a replacement card face-up from the deck to have 5 cards in the row again. A player cannot have more than 6 cards in their hand. The game ends immediately when 2 of the 3 decks of «Mine» cards are empty. Each player adds the Victory points of the cards from their loot, and the trophies obtained. The player who has the most is the big winner. Well, big…
Tunhell supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tunhell is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tunhell for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tunhell has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tunhell belongs to these categories: Card Game, Fantasy, and Fighting. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Tunhell and want something comparable for your next game night.
The credited designers of Tunhell are: Vincent Burger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tunhell as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.