
- BGG rank
- BGG #8,811
- BGG rating
- 7.4
Battle of Gods
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2023

2022
Rules assistance for Turbo Town
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Turbo Town is a board game released in 2022 for 2–6 players, 30–45 minutes per game, and ages 8 and up. It was designed by Daniel Galvez and Dave Navarro and its main mechanics are Dice Rolling, Re-rolling and Locking, and Passed Action Token.
Prove that you are the most skilled mechanic in Turbo Town and repair broken vehicles before your opponents do! Will you be the fastest mechanic? In a hectic city with illegal racing and impatient drivers who want their vehicles fixed now, if you want to be the most famous mechanic in town, you must repair vehicles before your rivals, but choose your customers wisely! In this fast-paced game, 2 to 6 players compete in quick, 30-minute games that can only be won by one player! You will assign the dice you obtain to vehicles to repair them, taking into account the unique ability of your mechanic and that you can re-roll them up to 3 times. When you complete your victory objective card, you will trigger the end of the game. Each car gives you a number of points, but if you get sets by colour, you will also score points! -description from designer (Español) Demuestra que eres el mecánico más habilidoso de todo Turbo Town y repara los vehículos averiados ¡antes que tus oponentes! En una ciudad frenética con carreras ilegales y conductores impacientes que quieren su vehículo arreglado ¡ya!, si quieres ser el mecánico más famoso de la ciudad, deberás reparar los vehículos antes que tus rivales, pero, ¡elige bien los clientes! En este trepidante juego compiten de 2 a 6 jugadores, en partidas rápidas, de unos 30 minutos de duración, que ¡sólo puede ganar uno! Tendrás que asignar los dados que obtengas a vehículos para repararlos, teniendo en cuenta la habilidad única de tu mecánico y que puedes relanzarlos hasta 3 veces. Cuando completes tu carta de objetivos de victoria, desencadenarás el final de la partida. Cada coche te da un número de puntos, pero, si logras conjuntos por colores, ¡también puntuarás!
Turbo Town supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Turbo Town is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Turbo Town for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Turbo Town has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Turbo Town belongs to these categories: Dice. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Passed Action Token. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Turbo Town are: Daniel Galvez and Dave Navarro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Turbo Town as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.