
- BGG rank
- BGG #1,350
- BGG rating
- 6.7
Quarriors!
- 2–4 players
- 30 min
- Complexity 2.0/5
- 2011

Rules assistance for Turf War: Fantasy Theme Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Turf War: Fantasy Theme Pack is an expansion for Turf War released in 2022 for 2 players, 15–45 minutes per game, and ages 14 and up. It was designed by Dan Nichols and its main mechanics are Hand Management, Take That, and Race.
The Fantasy Theme Pack expands the base Turf War with a set of fantasy-themed cards to replace each player's starting cards, as well as 5 new fantasy-themed Neighbor cards that can be shuffled into the Neighbor deck. The re-themed cards include 2 "Treasure Chest" Piggy Banks, 2 "Dragon's Hoard" Piggy Bank Tracks, 2 "Castle / Adventure" Home / Away cards, 2 "Throne Room" Garages, and a "Dungeon" Trash card. —description from the publisher
Turf War: Fantasy Theme Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Turf War: Fantasy Theme Pack is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Turf War: Fantasy Theme Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Turf War: Fantasy Theme Pack belongs to these categories: Card Game, Fantasy, and City Building. Its main mechanics are Hand Management, Take That, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Turf War: Fantasy Theme Pack are: Dan Nichols. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Turf War: Fantasy Theme Pack as an expansion for Turf War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Turf War to use it. Check that your edition of Turf War is compatible, as some expansions were revised between editions.