
- BGG rank
- BGG #483
- BGG rating
- 7.7
Kutná Hora: The City of Silver
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2023

Rules assistance for Turf War: Trick-or-Treat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Turf War: Trick-or-Treat is an expansion for Turf War released in 2023 for 2–4 players, 20–45 minutes per game, and ages 14 and up. It was designed by Dan Nichols and its main mechanics are Hand Management, Take That, and Variable Set-up.
The first major expansion for Turf War features a Halloween motif. Candy is a new resource that you can buy when you're Away, earning VP and building a stash. It's a challenge to hold onto your Candy though: You never know when a Trick-or-Treater is going to pop-up. When they do, you'll need to give them Candy and score points or else deal with the consequences of whatever trick they play on you. The expansion adds 72 cards, including monstrous Neighbors, thematically spooky yard decor, Tools, and Pests, and a ton of new Events. The expansion accommodates 2-4 players. —description from publisher
Turf War: Trick-or-Treat supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Turf War: Trick-or-Treat is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Turf War: Trick-or-Treat for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Turf War: Trick-or-Treat belongs to these categories: Card Game, Fighting, and City Building. Its main mechanics are Hand Management, Take That, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Turf War: Trick-or-Treat are: Dan Nichols. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Turf War: Trick-or-Treat as an expansion for Turf War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Turf War to use it. Check that your edition of Turf War is compatible, as some expansions were revised between editions.