
- BGG rank
- BGG #15,168
- BGG rating
- 7.4
Velikye Luki: Little Stalingrad of the North
- 1–2 players
- 180 min
- Complexity 2.8/5
- 2000

1998
Rules assistance for Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive is a board game released in 1998 for 1–2 players and 180 minutes per game. It was designed by Dirk Blennemann and its main mechanics are Grid Movement, Hexagon Grid, and Action Points.
Folio format, operational level treatment of the launch and subsequent defeat of the Soviet Spring 1942 offensive. First installment in Moments in History's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT Games. Hallmarks of the system are ease of play and the "fog of war" element. Contrary to the playing time above this game takes about 6 hours to play unless their is an earlier sudden death decision. Features C3I points used to generate the number of units that can be activated to move and the number of attacks that can be made during each segment. There are three segments per turn in which each player must begin by deciding whether they will move and then attack or attack and then move. Not only is combat strength compared but also a unit's tactical rating when resolving combats. The side with the higher tactical rating gets to draw more random chits most of which have beneficial drms for that side. To a limited extent combat losses can be converted into retreats and enemy retreats can occasionally result in an additional advance for the attacker. Occasionally, extreme die rolls allow additional spontaneous activities. ZoCs are hard except friendly units allow tracing supply through them. Loss of supply reduces unit effectiveness and can result in attrition. Victory is determined mostly by units losses but also the Soviet control of objective cities and the presence of even one friendly unit on the other players side of the Donets river provides a healthy number of VPs. Both players begin with units in this position and so cancel each other out. All in all it is a tense game. The Russian player with the benefit of hindsight can avoid many of the hazards of the original campaign by not over extending himself. Republished in Command Magazine Japan #56.
Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive belongs to these categories: Wargame and World War II. Its main mechanics are Grid Movement, Hexagon Grid, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive are: Dirk Blennemann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Turning the Tables: The Axis Defeat of the Soviet Spring '42 Offensive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.