
- BGG rank
- BGG #2,805
- BGG rating
- 7.0
The Game: Face to Face
- 2 players
- 20 min
- Complexity 1.2/5
- 2017

2017
Rules assistance for Twenty One
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Twenty One is a board game released in 2017 for 2–6 players, 15 minutes per game, and ages 8 and up. It was designed by Reinhard Staupe and Steffen Benndorf and its main mechanics are Dice Rolling and Paper-and-Pencil.
Each player in Twenty One receives a different score sheet at the start of the game; each sheet has five horizontal rows with six colored dice pictured in each row, and while the numbers are identical in each of the rows on each sheet, the arrangement of colors differs. To score points, a player needs to fill these dice with numbers, but they have to fill (or mark off) all six dice in a row before they can move to the next row on their score sheet — and to write numbers on their sheet, they'll have to depend (at least somewhat) on the luck of the dice. On a turn, the active player rolls six colored dice that match the colors depicted on each score sheet. They must keep all 1s that they roll, but they can choose to reroll all non-1 dice twice. After the second roll, all players can use the rolled dice to fill one or more of the dice on their sheet — but only if the die of the matching color shows a value equal to or less than what's on the score sheet. For example, if your row shows a yellow 6, blue 5, white 4, etc., and you or the active player rolls yellow 3, blue 6, white 4, etc., you can choose to write "3" in the yellow space (earning yourself 3 points at the end of the game), but you may choose not to since you could score up to 6 points for that space. You can't write anything in blue since the die is higher than the number shown. You definitely want to write 4 in the white space since 4 is the most points you can score there. What's more, since you had an exact hit, you "x" the box as well, and you score bonus points in a row for the number of "x"s that you have. If you can't or don't want to fill in a number, you must cross out the leftmost space in your current row, earning no points for this space. As soon as all spaces in a row are filled or crossed off, you start the next row with the next roll of the dice. The game ends the turn that someone completes the fifth row, after which everyone tallies their points to see who wins.
Twenty One supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Twenty One is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Twenty One for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Twenty One has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Twenty One belongs to these categories: Dice. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Twenty One are: Reinhard Staupe and Steffen Benndorf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Twenty One as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.