
- BGG rank
- BGG #15,982
- BGG rating
- 6.4
Star Trek Red Alert!
- 2–8 players
- 90 min
- Complexity 2.0/5
- 2000

Rules assistance for Twilight Imperium: Armada – Stellar Matter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Twilight Imperium: Armada – Stellar Matter is an expansion for Twilight Imperium: Armada released in 2001 for 2–6 players and ages 12 and up. It was designed by Christian T. Petersen and Darrell Hardy and its main mechanics are Tile Placement and Simulation.
Twilight Imperium: Armada is an ever growing game set in a universe in conflict. This is a new expansion to flesh out and expand the game. It requires the basic Armada game in order to be played. It contains: Complete new rules for using terrain 4 new scenarios 6 Control Panels 6 civilian ship disks 6 cargo transport ship disks 3 super battle station disks 150 other terrain disks, including: Suns Moons Planets Asteroids Mines Planetary defense systems Gravity rifts Wormholes Expands: Twilight Imperium: Armada
Twilight Imperium: Armada – Stellar Matter supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Twilight Imperium: Armada – Stellar Matter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Twilight Imperium: Armada – Stellar Matter has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Twilight Imperium: Armada – Stellar Matter belongs to these categories: Wargame, Negotiation, and Science Fiction. Its main mechanics are Tile Placement and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Twilight Imperium: Armada – Stellar Matter are: Christian T. Petersen and Darrell Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Twilight Imperium: Armada – Stellar Matter as an expansion for Twilight Imperium: Armada. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Twilight Imperium: Armada to use it. Check that your edition of Twilight Imperium: Armada is compatible, as some expansions were revised between editions.