Twilight Inscription: The Council Keleres Faction
BGG rating
8.5

Expansion for Twilight Inscription

Twilight Inscription: The Council Keleres Faction

2022

Rules assistance for Twilight Inscription: The Council Keleres Faction

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 90–120 min
  • 14+

Rules assistant for Twilight Inscription: The Council Keleres Faction

What would you like to know?

Answers come from the official rulebook, with the page to check.

Twilight Inscription: The Council Keleres Faction is an expansion for Twilight Inscription released in 2022 for 1–8 players, 90–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil.

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About the game

A new faction card available as a free "Print & Play" version. Just print it and cut it out. Council Patronage Setup: On Navigation, claim the Mecatol Rex system and explore each system adjacent to it. Do not write your name on the Mecatol Rex sheet. Once per strategy event, you can spend 2 Votes as 1 Trade Good. Tribunii (Faction Asset) Draw 1 tribune icon on any sheet that does not have one and claim any dotted asset there except Faction. When you would draw the fourth tribune, instead write your name in the topmost open slot on the Mecatol Rex sheet and triple its rewards.

Questions and answers

Twilight Inscription: The Council Keleres Faction supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.