Twisty Little Passages
BGG rank
BGG #10,146
BGG rating
7.2

Twisty Little Passages

2020Powered by BGG

Rules assistance for Twisty Little Passages

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Twisty Little Passages

What would you like to know?

Answers come from the official rulebook, with the page to check.

Twisty Little Passages is a board game released in 2020 30–60 minutes per game and ages 12 and up. Its main mechanics are Point to Point Movement, Role Playing, and Scenario / Mission / Campaign Game.

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About the game

Twisty Little Passages is a game book of dungeon crawl puzzle adventures, divided into story chapters that are broken down into a sequence of campaign areas or levels. Each campaign is a Euro-style puzzle with a fantasy theme and setting, which is played through solo and can also be engaged with as a group. The campaigns have a legacy feel where story, equipment, stats and game mechanics build atop one another and progress from one campaign to the next. Each campaign area is laid out on a two-page spread, where the left page presents story and a description of enemies, equipment and special items, terrain and distinct properties of the area. The right page displays a dungeon map and a space for tracking stats and inventory. Carefully manage resources as you explore the dungeon and fight monsters. Get keys to open doors, find magic elixirs to boost health, and acquire weapons and armor to improve attack and defense stats and reduce damage from future enemy encounters. Prepare to fight a deadly boss at the end of each area to win and advance the story. The book pages are laminated and you track your play progress, inventory and stats, and enemy encounters right on the page with a dry-erase pen.

Editions

  • Twisty Little PassagesenCaravel Games2020

Questions and answers

The listed playing time for Twisty Little Passages is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.