
- BGG rank
- BGG #7,505
- BGG rating
- 6.4
Uncharted: The Board Game
- 2–4 players
- 45 min
- Complexity 2.3/5
- 2012

2019
Rules assistance for Two Robots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Two Robots is a board game released in 2019 for 2–4 players, 15–45 minutes per game, and ages 10 and up. It was designed by Omar Hafez and Aaron Dack and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Two Robots is a fast-paced, strategic card game of set collection and player elimination in a far distant future. Players in the game control Salvagers with special abilities attempting to build more robots with scrap robot parts than their friends. Be the first to eliminate all players or build Two Robots, the choice is yours. In order to build Two Robots, you need to steal, freeze, destroy and collect robot parts. Players play robot parts into stacks, with all five energy types forming them. Action cards to attack and defend are based on the number of stacks. Stacking Robot parts with similar energy types allows you to complete robots. Once a robot has been completed, a player can activate it to fight other players. All Salvagers have different abilities, so choose carefully. How To Win: Be the first player to complete Two Robots, or eliminate all opponents. —description from the publisher
Two Robots supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Two Robots is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Two Robots for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Two Robots has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Two Robots belongs to these categories: Card Game, Party Game, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Two Robots are: Omar Hafez and Aaron Dack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Two Robots as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.