
- BGG rank
- BGG #8,159
- BGG rating
- 6.6
Ubongo! Junior
- 2–4 players
- 20 min
- Complexity 1.5/5
- 2012

2012
Rules assistance for Ubongo Trigo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ubongo Trigo is a board game released in 2012 for 1–4 players, 20 minutes per game, and ages 7 and up. It was designed by Grzegorz Rejchtman and its main mechanics are Tile Placement, Real-Time, and Pattern Recognition.
The Ubongo series has already challenged players with deciphering where to play shapes composed of squares (Ubongo itself), blocks (Ubongo 3D) and hexagons (Ubongo Extreme), so with Ubongo Trigo, the triangles now come into play. Each player has seven shapes, each composed of a unique combination of triangles and each colored differently. In each round of the game, each player takes a puzzle board that uses four shapes (or six on the tough side) to create two images. Players are presented only with the images' silhouettes, so they need to determine how to combine which shapes – with which sides face up and in which direction - to create the two images on their card. The first player to do so starts counting down from 20 (30 for the tough side), and any other player who doesn't complete her board before that first player reaches zero gives her card to that other player as a point; any player who does complete the puzzles in time (including the first player) keeps his own board for a point. The player with the most points after eight rounds wins!
Ubongo Trigo supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ubongo Trigo is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ubongo Trigo for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ubongo Trigo has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ubongo Trigo belongs to these categories: Puzzle and Real-time. Its main mechanics are Tile Placement, Real-Time, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ubongo Trigo are: Grzegorz Rejchtman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ubongo Trigo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.