
- BGG rank
- BGG #2,170
- BGG rating
- 6.6
The Adventurers: The Temple of Chac
- 2–6 players
- 45 min
- Complexity 1.7/5
- 2009

Rules assistance for Ultimate Warriorz: Cris de Guerre
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultimate Warriorz: Cris de Guerre is an expansion for Ultimate Warriorz released in 2011 for 2–8 players, 30 minutes per game, and ages 8 and up. It was designed by Frédéric Henry and Guillaume Blossier and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Mini expansion given with Plato magazine 41 (november 2011) This mini expansion consists of of a folded rule sheet introducing a variant: each character has a war cry he must scream it for a stronger attack.
Ultimate Warriorz: Cris de Guerre supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ultimate Warriorz: Cris de Guerre is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ultimate Warriorz: Cris de Guerre for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ultimate Warriorz: Cris de Guerre belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultimate Warriorz: Cris de Guerre are: Frédéric Henry and Guillaume Blossier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultimate Warriorz: Cris de Guerre as an expansion for Ultimate Warriorz. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ultimate Warriorz to use it. Check that your edition of Ultimate Warriorz is compatible, as some expansions were revised between editions.