
- BGG rank
- BGG #3,770
- BGG rating
- 8.6
League of Dungeoneers
- 1–4 players
- 90–180 min
- Complexity 4.2/5
- 2022

Rules assistance for Ultraforce
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultraforce is an expansion for Battlecars released in 1984 for 2–9 players, 6 minutes per game, and ages 10 and up. It was designed by Aaron Allston and its main mechanics are Dice Rolling, Point to Point Movement, and Paper-and-Pencil.
This is the third product from the AutoVentures line – a series of auto-combat adventure modules by Aaron Allston. This module includes some maps, Battlecars cards and a fairly extensive quick combat system (much improved from the one presented in Hell on Wheels.) Full games stats are included for Battlecars, Car Wars and Highway 2000, allowing the game to be played with any of these systems, or by itself using the provided quick combat system. Like the other modules, Ultraforce includes a background of the world of 2012, (including this time a focus on the Ultraforce team and the American Southeast) and an adventure designed to be game-mastered against one or more players playing the Ultraforce team. Lots of extra background information is provided so this could be used as a starting point for a much larger campaign. Two complete scenarios are provided, pitting the Ultraforce teams ATVs and hybrid aircraft/motorcycles against a variety of opponents, eventually pitting them up against a giant Juggernaut.
Ultraforce supports 2–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ultraforce is 6 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ultraforce for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ultraforce belongs to these categories: Fighting, Adventure, and Miniatures. Its main mechanics are Dice Rolling, Point to Point Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultraforce are: Aaron Allston. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultraforce as an expansion for Battlecars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battlecars to use it. Check that your edition of Battlecars is compatible, as some expansions were revised between editions.