Ultraforce
BGG rating
7.8

Expansion for Battlecars

Ultraforce

1984

Rules assistance for Ultraforce

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–9 players
  • 6 min
  • 10+

Rules assistant for Ultraforce

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ultraforce is an expansion for Battlecars released in 1984 for 2–9 players, 6 minutes per game, and ages 10 and up. It was designed by Aaron Allston and its main mechanics are Dice Rolling, Point to Point Movement, and Paper-and-Pencil.

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About the game

This is the third product from the AutoVentures line – a series of auto-combat adventure modules by Aaron Allston. This module includes some maps, Battlecars cards and a fairly extensive quick combat system (much improved from the one presented in Hell on Wheels.) Full games stats are included for Battlecars, Car Wars and Highway 2000, allowing the game to be played with any of these systems, or by itself using the provided quick combat system. Like the other modules, Ultraforce includes a background of the world of 2012, (including this time a focus on the Ultraforce team and the American Southeast) and an adventure designed to be game-mastered against one or more players playing the Ultraforce team. Lots of extra background information is provided so this could be used as a starting point for a much larger campaign. Two complete scenarios are provided, pitting the Ultraforce teams ATVs and hybrid aircraft/motorcycles against a variety of opponents, eventually pitting them up against a giant Juggernaut.

Questions and answers

Ultraforce supports 2–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.