UnderQuest
BGG rank
BGG #8,021
BGG rating
9.0

UnderQuest

2026

Rules assistance for UnderQuest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 60–90 min
  • 12+
  • Complexity 2.8/5

For 1 player

Rules assistant for UnderQuest

What would you like to know?

Answers come from the official rulebook, with the page to check.

UnderQuest is a board game released in 2026 for 1 player, 60–90 minutes per game, and ages 12 and up. It was designed by Jason Glover and Dustin Cox and its main mechanics are Push Your Luck, Dice Rolling, and Solo / Solitaire Game.

Similar games

About the game

In UnderQuest you are an adventurer setting out into a dark and grim world to make a name for yourself. Evil plagues and vile creatures lurk around every corner. Your task is to complete quest cards in order to drive the narrative, while building up your character by finding new loot, learning new skills, and defeating nasty foes. Doing this will allow you to embark on even tougher quests. You will start your adventure in UnderQuest at the Lonely Troll Inn, where you will create a new character by picking a race and class, each with different skills and perks. You will then equip your adventurer with trappings. You then must build your quest deck and embark on your adventure. UnderQuest uses a unique draw two, pick one mechanic while you are exploring the huge underground world, along with a tactical dice system for combat. Each enemy feels quite different. You will find powerful weapons, armor, and items along the way to aid you in your quest. There is even a clever alchemy system that allows you to craft potions. During your adventure you will encounter not just foes, but also treasure, campsites, traps, and random encounters. When you have to resolve a random encounter, you will get to draw from a special random encounters deck with dozens of outcomes. These can range from strange caravans and wandering merchants to poisonous mushroom groves and snake pits! Whenever you gain the required quest tokens for the current quest card, you complete that leg of the journey and must reveal the next quest card. You win the game once you have exhausted the quest deck, typically ending in an epic boss fight. This allows UnderQuest to have a strong narrative to drive the storytelling aspect of the game and make each quest feel fleshed out. Will you be able to build a lowly adventure into a mighty hero, or will your adventurer fall to the darkness that sleeps below. You can only find out by taking on the UnderQuest!

Questions and answers

UnderQuest supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.