
- BGG rank
- BGG #15,203
- BGG rating
- 6.3
Smoke & Mirrors
- 2–5 players
- 15 min
- Complexity 1.0/5
- 2015

Rules assistance for Universal Rule: Edge of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Universal Rule: Edge of War is an expansion for Universal Rule released in 2017 for 3–5 players, 30–45 minutes per game, and ages 8 and up. It was designed by Chip Beauvais and its main mechanics are Hand Management.
The Pocket Universe is entering an era of tension as power surges throughout the galaxy. Universal Rule: Edge of War introduces 3 new planet cards that integrate with the 4th X, exterminate. The Roza System is a protective pacifist planet, while Vianov has a very destructive Eater of Worlds ability. And in-between is Wovis, a sacrifice of a planet that destroys your own planets for great control over the battlefield. These three cards are shuffled in and three random cards are removed to mix up the Universal Rule game play. Planets: Roza System Wovis Vianov The expansion was born from stretch goals during the Kickstarter campaign.
Universal Rule: Edge of War supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Universal Rule: Edge of War is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Universal Rule: Edge of War for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Universal Rule: Edge of War belongs to these categories: Card Game, Print & Play, and Science Fiction. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Universal Rule: Edge of War are: Chip Beauvais. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Universal Rule: Edge of War as an expansion for Universal Rule. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Universal Rule to use it. Check that your edition of Universal Rule is compatible, as some expansions were revised between editions.