
- BGG rank
- BGG #10,972
- BGG rating
- 6.0
UNO H2O
- 2–10 players
- 30 min
- Complexity 1.1/5
- 2004

Rules assistance for UNO Dice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
UNO Dice is a board game released in 1987 for 2–6 players, 20 minutes per game, and ages 7 and up. It was designed by Merle Robbins and its main mechanics are Dice Rolling and Pattern Building.
Includes three ways to play. Game 1 Each player draws four dice. Each player on their turn draws, rolls their dice, and places one of them in the dice tray. Any dice added to the tray must match by colour, number or letters. The first player to get rid of her dice is the winner. Game 2 Game 2 is a variant of Yacht where the object is to have the highest points score after 11 rounds of play. The player draws five dice out of the bag and rolls all of them. The player may then take up to two more rolls with their choice of one or more of these five dice. Simply put aside the dice you do not want to roll, and roll the rest. Any of these dice may be rolled in any of your three rolls, except that all five must be rolled on the first roll. At the end of your turn, you must score your exposed dice faces in one of the eleven spaces in your column of the scoring sheet. If you cannot or do not wish to enter a score in any of the eleven spaces, then you must score a zero in your choice of one of the eleven spaces. Game 3 All 24 spaces in the dice tray are used for Game 3. A player draws one die out of the bag, rolls it, and places it face up in any one of the 24 dice spaces in the tray. After the starting die is placed in the tray, the player to the left of the starting player draws four dice out of the bag and rolls them. The player looks at the dice to see if any of these can match the die already in the tray. The dice can match by either number, color or letter in any combination. If a match can be made, the player places the die in the tray and scores points. Dice are scored by making strings of two or more adjacent dice, all of the same color or kind. All numbered faces (0 through 9) score as their numerical value. The R, S and D2 each score as 20 points. The W and WD4 are not scored. After a player finishes their turn, the next player takes a turn using the same dice. Thus a player will usually begin her turn with one less die than the previous player. In this way, the first player will have four dice to roll, the second three, the third will have two, and so on. When a player, down to only one die, is able to play it, then the next player starts the pattern over again by drawing four fresh dice from the bag, rolls them and play proceeds from there. The game ends when the dice tray is full. The winner is the player with the highest total score.
UNO Dice supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for UNO Dice is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists UNO Dice for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
UNO Dice has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
UNO Dice belongs to these categories: Dice and Abstract Strategy. Its main mechanics are Dice Rolling and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of UNO Dice are: Merle Robbins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists UNO Dice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.