UNO: Hello Kitty
BGG rank
BGG #27,920
BGG rating
5.3

UNO: Hello Kitty

2003

Rules assistance for UNO: Hello Kitty

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 30 min
  • 7+
  • Complexity 1.0/5

Rules assistant for UNO: Hello Kitty

What would you like to know?

Answers come from the official rulebook, with the page to check.

UNO: Hello Kitty is a board game released in 2003 for 2–10 players, 30 minutes per game, and ages 7 and up. It was designed by Merle Robbins and its main mechanics are Hand Management.

Similar games

About the game

It's Uno but with Hello Kitty on the cards. WHAT MAKES IT DIFFERENT FROM TRADITIONAL UNO: 'Hello Kitty Love Me Not' wild card. Upon playing the 'Love Me Not' card the player names a color and discards one card in that color. Each player in turn must then also discard one card from their hand or draw from the draw pile. Those discarding must say "Love Me" and those drawing, "Love Me Not" else face the evil UNO penalty of drawing an additional card. Play then resumes as normal upon returning to the player intitiating the "love me(not)" session.

Designers

Publishers

  • Hasbro
  • Mattel, Inc.
  • Fundex
  • Sababa Toys, Inc.
  • Cardinal

Questions and answers

UNO: Hello Kitty supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.