
- BGG rank
- BGG #26,362
- BGG rating
- 5.6
NCIS: The Board Game
- 1–6 players
- 45 min
- Complexity 1.9/5
- 2010

2009
Rules assistance for Unusual Suspects
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Unusual Suspects is a board game released in 2009 for 2–4 players, 10 minutes per game, and ages 8 and up. It was designed by Roland L. Tesh, Garrett J. Donner, and Michael S. Steer and its main mechanics are Hand Management and Dice Rolling.
FRAME THE FELON, CLOSE THE CASE! When everyone's a suspect AND a detective, things can get a little strange! Earn your detective stripes by being the first to match the fingerprint dice left at the scene of the crime with the "criminal file" cards in your hand. Use the Dice Slide to "tamper with the evidence" and protect you secret identity! The ultimate game of "who dunit". Players receive one "Fingerprint" card which establishes their secret identity and six playing cards. The crime scene is established by rolling the six fingerprint dice down the dice slide. Players try to "solve the case" by matching their 6 cards to the 6 fingerprint dice. First player to solve the crime is the winner. Includes dice slide, cards, finger print dice and instructions.
Unusual Suspects supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Unusual Suspects is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Unusual Suspects for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Unusual Suspects has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Unusual Suspects belongs to these categories: Deduction. Its main mechanics are Hand Management and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Unusual Suspects are: Roland L. Tesh, Garrett J. Donner, and Michael S. Steer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Unusual Suspects as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.