
- BGG rank
- BGG #15,764
- BGG rating
- 6.9
In Too Deep
- 2–4 players
- 30 min
- Complexity 1.5/5
- 2023

2024
Rules assistance for Up Too High
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Up Too High is a board game released in 2024 for 2–5 players, 40 minutes per game, and ages 10 and up. It was designed by Joost de Kruijff and its main mechanics are Hand Management, Auction / Bidding, and Multi-Use Cards.
On distant islands, small airline companies compete for the path to the top. Make sure you hold the most shares, and you’ll decide the company’s next moves! GOAL OF THE GAME In Up Too High your goal is to grow the companies you hold shares in as much as possible. By cleverly buying shares you can take advantage of the bigger airports, or make the decisions as a company president. If you have the most shares in a company, you decide on the company’s actions. You can invest in airport expansion, purchase airplanes, and distribute dividend. The larger a company grows, the more valuable its shares become. The player with the most valuable shares, wins the game. GAMEPLAY OVERVIEW The game is played in rounds. Each round consists of two phases: a Share Phase and a Company Phase. In the Share Phase, players buy shares to expand their portfolio. In the Company Phase, companies take action in alphabetical order to generate income, make expansions, and distribute dividend. When the draw deck is empty for the third time and reshuffled during a round, this is the final round. The game ends when Company G has been in action in this round. —description from the publisher
Up Too High supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Up Too High is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Up Too High for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Up Too High has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Up Too High belongs to these categories: Card Game, Economic, and Aviation / Flight. Its main mechanics are Hand Management, Auction / Bidding, and Multi-Use Cards. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Up Too High are: Joost de Kruijff. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Up Too High as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.