
- BGG rank
- BGG #26,586
- BGG rating
- 5.5
Deck EXPRESS: Tennessee Central
- 2–4 players
- 20 min
- Complexity 2.0/5
- 2025

2024
Rules assistance for CityTriXX
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
CityTriXX is a board game released in 2024 for 3–5 players, 75–150 minutes per game, and ages 14 and up. It was designed by Filippo Frattaruolo and its main mechanics are Hand Management, Trading, and Income.
CityTriXX is a 75 to 150 minutes deep financial strategy game designed for 3 to 5 players where players are investors managing railway companies. Skillfully blending the mechanics of trick-taking games with the world of financial games. You will have to play your hand of cards to obtain the resources you need to make the companies in which you have invested flourish. The game unfolds over 3 years divided into 3 phases: 1. Trick round: win cards that will be used in the following two phases. 2. Operating round: operate your trains through cities to generate income and increase your share values. 3. Stock round: sale and purchase shares in the various companies. I also invite you to have a look at my "Preamble to 18XX and trick-taking players" (https://boardgamegeek.com/thread/3271780/preamble-18xx-and-trick-taking-players). Why the title CityTriXX? I wanted a title that makes sense and combines several of my passions. First, «City» for the beautiful cities and monuments to discover. Then «Trixx» for Trick Taking, which brought me joy for years and that I recently rediscovered thanks to my friends. Finally, «XX» for my economic games with stocks and trains, such as the 18XX series. I also liked the similarity in sound to the word CityTrip, which invites to travel and exploration. I hope this game brings you as much pleasure as I had in creating it and playing it. —description from the designer
CityTriXX supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CityTriXX is 75–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CityTriXX for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CityTriXX has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CityTriXX belongs to these categories: Card Game, Economic, and Travel. Its main mechanics are Hand Management, Trading, and Income. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CityTriXX are: Filippo Frattaruolo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CityTriXX as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.