
- BGG rank
- BGG #1,530
- BGG rating
- 6.9
Caylus Magna Carta
- 2–4 players
- 45–75 min
- Complexity 2.9/5
- 2007

2015
Rules assistance for Urbis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Urbis is a board game released in 2015 for 2–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Alexander Rasputin and its main mechanics are Hand Management, Take That, and Push Your Luck.
You’ve been given a unique opportunity to become a head of the magnificent city of Urbis. There is always a plenty of those who are eager to take this place, so when such a chance comes up, they’re ready to take it by all means. The city of Urbis is ruled by the City Council elected by the residents. The main objective of the game is to become the Head of the Council. Like all the other players, you are a Council member who is responsible for the well-being and prosperity of the city. Each Council member (player) has an access to the city treasury and guard, and is obliged to follow the Council’s decreets. Each councillor is in charge of one of the city blocks (represented by a board given to each player in the beginning of the game) and aspires to develop his block either quickly or proficiently. Gold and silver from the treasury are distributed depending on the buildings that have been put up on the block. However the block residents are always on the lookout: no one wants to live close to the cemetery, gibbet or prison. Take thought for the residents, spend some money, and these grim buildings will appear on the neighbour’s block instead of your own. Hospital is also an essential city institution but it demands substantial charges to maintain. Taking this into account a player might awaken his inner dictator and build up his block with slums and honky-tonks, regardless of the residents’ needs, because the first player to fill all the building slots on his block becomes a winner. Which way is the best? To consider the block residents or to just execute the will of the Council? To turn your block into a dark place or a blooming garden? In Urbis you’ll have to make decisions promptly.
Urbis supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Urbis is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Urbis for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Urbis has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Urbis belongs to these categories: Economic and City Building. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Urbis are: Alexander Rasputin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Urbis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.