Utter Nonsense
BGG rank
BGG #30,102
BGG rating
5.4

Utter Nonsense

2014

Rules assistance for Utter Nonsense

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–20 players
  • 30 min
  • 17+
  • Complexity 1.0/5

Rules assistant for Utter Nonsense

What would you like to know?

Answers come from the official rulebook, with the page to check.

Utter Nonsense is a board game released in 2014 for 4–20 players, 30 minutes per game, and ages 17 and up. It was designed by Tim Swindle and Dave Mazurek and its main mechanics are Hand Management, Simultaneous Action Selection, and Acting.

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About the game

Utter Nonsense is a card game where players combine stereotypical accents with outrageous phrases to create sayings that are just plain ridiculous. Picture a grandma bragging about sexting or a redneck evaluating the finer points of an isosceles triangle. Each game comes complete with 40 Accent Cards and 460 Phrase Cards. Sometimes the phrases pair well with the accents, but for the most part they don’t — and that’s Utter Nonsense. How You Play The game consists of Accent Cards and Phrase Cards that players combine and act out. Sometimes phrases pair well with the accent, but more often, they don’t — and that’s Utter Nonsense. 1. Each game set has 40 Accent Cards and 460 Phrase Cards. 2. All players have 7 Phrase Cards. 3. One player serves as the Nonsense Judge and selects the Accent Card for the round. 4. Once the Accent Card is revealed, players select one Phrase Card from their hand, and say it in the accent indicated. 5. It’s up to the Nonsense Judge to decide which player’s phrase and accent combination is the funniest, and that player wins the round. 6. After a player wins 5 rounds, that player wins the game. You don’t have to be good at accents and the combinations don’t need to make sense; in fact, we encourage players to make the Phrase Cards their own. With each successive round, competition sets in and the most composed, mild mannered players become improv masters.

Questions and answers

Utter Nonsense supports 4–20 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.