
- BGG rank
- BGG #4,388
- BGG rating
- 7.4
Titans
- 1–4 players
- 80–160 min
- Complexity 2.5/5
- 2021

Rules assistance for Valhalla: Riders of War
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Valhalla: Riders of War is an expansion for Valhalla released in 2019 for 1–6 players, 30–60 minutes per game, and ages 13 and up. It was designed by Łukasz Woźniak and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Riders of War Legend has it, that Sleipnir, eight-legged horse of Odin is father of the sleipnir breed. Riders of war, powerful force in the battle. Deadly, fast, almost unstoppable. They bring force and weapons to the battle, supporting their allies. Riders of War is a Big expansion inspired by Odin’s mythical horse, as well as Asgardian warriors fighting for Odin. The expansion contains 40 cards and 18 special weapon dice. How the expansion works? Riders of War fall under the “deck expansion” category, but it’s bigger than any other. When you play the game with that expansion, each player gets 3 special Riders dice and places them near their player board. They are similar to the regular dice, with one big exception – they X symbol is changed by a new, special symbol. If you activate a Rider of War in your battle party, you get one Rider's die, roll it and add to the pool. If you manage to activate a second Rider of War in the same battle, you get 2 Rider's dice more, roll them and add to the pool. Those special dice allow you to arm your warriors since they have regular weapon symbols. But if you roll the special symbol, it can activate a Rider's ability. So besides adding dice to your pool, and adding strength to the battle, they also may activate a special ability. A lot of new gameplay variability and exciting decisions in the battle.
Valhalla: Riders of War supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Valhalla: Riders of War is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Valhalla: Riders of War for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Valhalla: Riders of War belongs to these categories: Card Game, Fighting, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Valhalla: Riders of War are: Łukasz Woźniak. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Valhalla: Riders of War as an expansion for Valhalla. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Valhalla to use it. Check that your edition of Valhalla is compatible, as some expansions were revised between editions.