
- BGG rank
- BGG #9,391
- BGG rating
- 6.9
Dragon Rage
- 2 players
- 120 min
- Complexity 2.7/5
- 1982

1980
Rules assistance for Valley Of The Four Winds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Valley Of The Four Winds is a board game released in 1980 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Lewis Pulsipher and its main mechanics are Hexagon Grid.
A two player fantasy wargame which pits the forces of good (humans, elves & dwarves) against an evil legion of undead. Sounds old hat but VOTFW is very easy to learn, challenging and fun to play. A Lew Pulsipher classic.
Valley Of The Four Winds supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Valley Of The Four Winds is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Valley Of The Four Winds for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Valley Of The Four Winds has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Valley Of The Four Winds belongs to these categories: Fantasy and Wargame. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Valley Of The Four Winds are: Lewis Pulsipher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Valley Of The Four Winds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.