
- BGG rating
- 7.5
La Vallée des Mammouths: L'extension
- 3–6 players
- 120 min
- Complexity 2.0/5
- 2008

1991
Rules assistance for Valley of the Mammoths
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Valley of the Mammoths is a board game released in 1991 for 3–6 players, 180 minutes per game, and ages 12 and up. It was designed by Bruno Faidutti and its main mechanics are Player Elimination, Dice Rolling, and Modular Board.
While fleeing from starving wolves and wild sabretooth tigers, will your tribe of cavemen manage to survive in, let alone conquer, the merciless Valley of the Mammoths? Will it escape the stampeding woolly rhinoceroses and the massive mammoths, only to be reduced to paté under the heavy clubs of their rival tribes? In these chaotic times, man must fight for everything, his adversaries are without pity, and nature herself is in a state of violent upheaval. In Valley of the Mammoths, you must contend not only with rival tribes (the other players) but also with wild, untamed, unpredictable nature. To feed themselves, your tribe will have to devote themselves to hunting, gathering and fishing. They may even attempt to innovate by developing agriculture... But all is not peaceful in the Valley, opposing tribes will attempt to hunt YOUR bison & mammoths, to gather YOUR fruits & roots, to fish YOUR rivers & lakes... and to even steal YOUR WOMEN! You will have to fight them off, and protect your food supply... all the while keeping a watchful eye on the smoldering volcanoes - after all, one never knows. Originally published only by Ludodelire in French. Re-published in both French and English with some updates 2001 by Descartes. A winner of the 1989 Concours International de Créateurs de Jeux de Société. Expanded by: La Vallée des Mammouths: L'extension
Valley of the Mammoths supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Valley of the Mammoths is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Valley of the Mammoths for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Valley of the Mammoths has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Valley of the Mammoths belongs to these categories: Fighting, Prehistoric, and Civilization. Its main mechanics are Player Elimination, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Valley of the Mammoths are: Bruno Faidutti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Valley of the Mammoths as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.