
- BGG rank
- BGG #7
- BGG rating
- 8.6
Twilight Imperium: Fourth Edition
- 3–6 players
- 240–480 min
- Complexity 4.4/5
- 2017

1981
Rules assistance for Vampyre
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vampyre is a board game released in 1981 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Philip A. Shreffler and its main mechanics are Hexagon Grid and Area-Impulse.
Part of TSR's minigame series. From the rulebook... "The Vampyre game is faithful to Stoker's original novel. It may be played by up to 6 people, each playing the role of one of Stoker's characters. Many of the game elements are also derived from the book. In Stoker's novel, Dracula did indeed hide coffins in various secret locations so that he would always have a place to hide during the day, should his principle (sic?) lair be discovered. Dracula did have vampire brides and could command wolves, rats, bears and other supernatural beings. Effective against these un-dead creatures were The Host, holy water, crucifixes and silver bullets; not to mention the hammer and stake - tools required for dispatching vampires. The Vampyre basic game takes place on the map of Transylvania. The game is a race between the vampire hunters to see who will be the first to find and destroy three of Count Dracula's hidden coffins. The extended game is played on the reverse side of the map, Dracula's Castle, after the players have finished the basic game. Here, the players have already destroyed Dracula's hidden coffins. Now they must track down and destroy the Count himself in his heavily guarded lair."
Vampyre supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vampyre is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vampyre for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vampyre has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vampyre belongs to these categories: Horror, Exploration, and Post-Napoleonic. Its main mechanics are Hexagon Grid and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vampyre are: Philip A. Shreffler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vampyre as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.