Grand Illusion: Mirage of Glory, 1914
BGG rank
BGG #8,385
BGG rating
6.9

Grand Illusion: Mirage of Glory, 1914

2004

Rules assistance for Grand Illusion: Mirage of Glory, 1914

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 12+
  • Complexity 3.2/5

For 1 player

Rules assistant for Grand Illusion: Mirage of Glory, 1914

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grand Illusion: Mirage of Glory, 1914 is a board game released in 2004 for 1–2 players and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

The German invasion of France and Belgium in 1914, the opening campaign of World War One, is one of the most dramatic in history: the famed German Schlieffen Plan, the infamous French Plan 17, the turn of the tide that was "the Miracle of the Marne," the series of outflanking moves in the" Race to the Sea," the death of the "old Contemptibles" of the BEF at First Ypres. It was the campaign that failed to end the First World War "before the leaves fell," dooming the old Europe of kings and emperors to slow suicide in the trenches of the western front. And leaving men to wonder ever after-could the outcome have been different?

Questions and answers

Grand Illusion: Mirage of Glory, 1914 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.