
- BGG rank
- BGG #5,337
- BGG rating
- 6.4
Gorus Maximus
- 1–8 players
- 20–45 min
- Complexity 1.4/5
- 2018

2017
Rules assistance for Vault Assault
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vault Assault is a board game released in 2017 for 2–4 players, 10–20 minutes per game, and ages 8 and up. It was designed by Conor McGoey and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Re-rolling and Locking.
Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 minutes. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice, the robbers will attempt to cut the bank's alarm and steal the precious diamonds. Then they will continue to steal as much money as possible by tearing through the safety-deposit boxes, and loading up their getaway cars. Although they can use hostages to keep the cops at bay for a short period, eventually they will have to gather their loot and escape as fast as possible. Meanwhile the cops, using their unique dice, will attempt to foil the robbers' plans by cleverly hiding the alarm's weak point, setting traps, and securing the diamonds. Then the cops will be rolling their dice to complete mosaics signaling the completion of each stage in the heist—from fueling up at the donut shop, to getting dispatched in their cars, to surrounding the bank, and finally arresting the robbers before they can escape. After a set number of rounds, the game ends and players add up the value of their safety-deposit boxes along with any diamonds they have stolen. The player/team with the most valuable loot wins!
Vault Assault supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vault Assault is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vault Assault for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vault Assault has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vault Assault belongs to these categories: Dice. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Re-rolling and Locking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vault Assault are: Conor McGoey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vault Assault as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.