
- BGG rank
- BGG #15,829
- BGG rating
- 7.6
Rolling Deep
- 1 player
- 45 min
- Complexity 2.3/5
- 2027

Rules assistance for Vault: Partners in Crime
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Vault: Partners in Crime is an expansion for Vault: A Solitaire Dice Game released in 2023 for 1–2 players, 15–60 minutes per game, and ages 8 and up. It was designed by Wayne D Koenig and its main mechanics are Push Your Luck, Dice Rolling, and Variable Set-up.
This Print and Play expansion for “Vault: a Solitaire Dice Game,” adds three modules to the game that will change the way that you play the original game, and add some extra replayability to the game. Lockboxes These cards give you one extra way of gaining gems. Rather than focusing just on the grid, you now must focus on a list of objectives you can optionally complete alongside the main Vault. Accomplices Unlike the original game where each play of Vault was separated, this module connects three plays to each other. In addition, it adds units that you can recruit throughout your game, all of which will give you game breaking options you never had before. Pair of Thieves This variant allows you to now play a co-operative version of Vault with one other thief. Complete two Vault's together to see if two thieves really are better than one. -description from designer
Vault: Partners in Crime supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vault: Partners in Crime is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vault: Partners in Crime for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vault: Partners in Crime belongs to these categories: Number, Print & Play, and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vault: Partners in Crime are: Wayne D Koenig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vault: Partners in Crime as an expansion for Vault: A Solitaire Dice Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Vault: A Solitaire Dice Game to use it. Check that your edition of Vault: A Solitaire Dice Game is compatible, as some expansions were revised between editions.