
- BGG rating
- 5.7
Vaults: Deadbolt
- 2–6 players
- 20–60 min
- 2016

2015
Rules assistance for Vaults
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vaults is a board game released in 2015 for 2–4 players, 20–30 minutes per game, and ages 12 and up. It was designed by Ivan Ferencak, Hrvoje Kordic, Goran Belonjek, and Ivan Kraljic and its main mechanics are Hand Management, Open Drafting, and Action Points.
Vaults is a fun and easy to learn card game, set in the steampunk world. Two to four players assume the role of the crime lords and compete to become the richest of all. To do so, they need to recruit safe crackers and use their skills to crack vaults. Some vaults are easy straightforward jobs, fit for a small crew, while others are more challenging and demand larger crew equipped with tools. Every crime lord needs to choose who to recruit carefully. Crew bosses and crew members use their various abilities and can change the outcome of the game. The game is based on the Action management mechanic, where almost every move is considered an action. With the right planning and a bit of luck, every action can lead to high rewards. Vault card game includes: 30 Crew member cards – with numerous skills and abilities 8 Crew boss cards – each with their own unique ability 10 Disrupt cards – with multiple choice effects 20 Tool cards – no crew is complete without one 27 Vault cards – with different difficulty and crack outcomes 4 Turn sequence / character summary cards
Vaults supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vaults is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vaults for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vaults has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vaults belongs to these categories: Card Game. Its main mechanics are Hand Management, Open Drafting, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vaults are: Ivan Ferencak, Hrvoje Kordic, Goran Belonjek, and Ivan Kraljic. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vaults as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.