
- BGG rank
- BGG #6,273
- BGG rating
- 6.6
Genesis
- 2–4 players
- 45 min
- Complexity 2.1/5
- 2006

Rules assistance for Vegas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vegas is a board game released in 1996 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Reiner Knizia and its main mechanics are Dice Rolling, Area Majority / Influence, and Tile Placement.
Vegas is set in a casino with a game board that shows a series of fourteen gaming tables (made up of squares). The game includes a cut-out figure of 'Mary Chip', a 'gold' die (numbered 1 to 6), two special dueling dice, and markers/counter/cards for each player. Players try to gain control of the best tables, thereby receiving the gold chips. The highest total value of chips at game end is the winner. Endgame is controlled by the movement of 'Mary Chip' as she progresses from table to table. Maginor is a reworking of this game with some rule changes and a new theme.
Vegas supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vegas is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vegas for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vegas has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Vegas are Dice Rolling, Area Majority / Influence, and Tile Placement. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Vegas and want something comparable.
The credited designers of Vegas are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vegas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.