
- BGG rank
- BGG #2,540
- BGG rating
- 7.1
Excavation Earth
- 1–4 players
- 30–120 min
- Complexity 3.8/5
- 2021

2022
Rules assistance for Vengeance: Roll & Fight – Episode 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Vengeance: Roll & Fight – Episode 1 is a board game released in 2022 for 1–4 players, 30 minutes per game, and ages 14 and up. It was designed by Dávid Turczi, Gordon Calleja, and Noralie Lubbers and its main mechanics are Dice Rolling, Paper-and-Pencil, and Real-Time.
Vengeance: Roll & Fight is a real-time, roll-and-write game in which the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a standalone game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanisms in which you're building combos, striking off enemies, and scoring points for an action-packed, brain-teasing fighting game that's easy to learn and hard to master. The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through its rooms, and kill the Boss, while completing side objectives printed on the dens themselves. The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to four dice from a large, common pool and repeat the process as quickly as they can manage. Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance. Vengeance: Roll & Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are standalone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to four players, so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.
Vengeance: Roll & Fight – Episode 1 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vengeance: Roll & Fight – Episode 1 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vengeance: Roll & Fight – Episode 1 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vengeance: Roll & Fight – Episode 1 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vengeance: Roll & Fight – Episode 1 belongs to these categories: Fighting, Dice, and Real-time. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vengeance: Roll & Fight – Episode 1 are: Dávid Turczi, Gordon Calleja, and Noralie Lubbers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vengeance: Roll & Fight – Episode 1 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.