Viceroys: Expansion Set 1 – Columbus
BGG rating
6.9

Expansion for Viceroys

Viceroys: Expansion Set 1 – Columbus

1992

Rules assistance for Viceroys: Expansion Set 1 – Columbus

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 360 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Viceroys: Expansion Set 1 – Columbus

What would you like to know?

Answers come from the official rulebook, with the page to check.

Viceroys: Expansion Set 1 – Columbus is an expansion for Viceroys released in 1992 for 1–8 players, 360 minutes per game, and ages 12 and up. It was designed by Mark McLaughlin and its main mechanics are Variable Player Powers and Grid Movement.

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About the game

Supplementary expansion kit to commemorate the 500th anniversary of Columbus' first famous voyage. Adds the following: Rules for China Extra pieces to support an 8th player Rules and counters to support the following: natural wonders special discoveries leader values missions and colonial improvements 48 additional cards 8th office (the Waiter) Extra rules: variable player order land movement boarding parties hasty fortifications colonial construction growth of native empires technology upgrades minimum income national revival Additional scenarios: Chinese Admiral of the Ocean China and Quick Start empires additional random events Strategy Guide: Pillage, Plunder and Piracy Strategy Guide: To the Antipodes! Errata Rating Scale and VP Point Tally Sheets

Questions and answers

Viceroys: Expansion Set 1 – Columbus supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.